"From Hobby to Code in English: Creating Programmatic Objects"
(Від хобі до коду англійською мовою: створення програмних об’єктів")
Бінарний урок: Інформатика + Англійська мова
6 клас
Subject Areas: English + ICT (Scratch Programming)
Grade: Form 6 (Ages 11–12)
Level: A1+/A2 (CEFR)
Topic: Creating a Scratch object with an algorithm, using English commands and hobby vocabulary
Duration: 45–60 minutes
Materials: projector, computers with Scratch, worksheets, markers, whiteboard, set of smiles, Wider World 1 2nd edition
Lesson Objectives
By the end of the lesson students will be able to:
Lesson Structure
I. Warm-Up and Introduction (5 minutes)
Aim: Activate background knowledge, set the topic, introduce vocabulary.
e.g.: happy, excited, sad, excited, tired, surprised…
II. English + ICT Input (15 minutes)
What is a Scratch object? What is an algorithm? What are commands?
Activities:
Brainstorm:
“What do you like to do in your free time?”
Students share short answers: “I like playing football.” “I like drawing.” “I act in the theatre.”
Teacher shows pictures (football, theatre, drawing, coding) and introduces key vocabulary.
Key vocabulary:
III. Guided Practice: Scratch Mini-Project (20 minutes)
Create a simple Scratch dialogue about suggestions and hobby in English.
VI. Reflection & Wrap-Up (5 minutes)