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Lesson Plan: Amazing Race

Proficiency Level: Pre-Intermediate and Above

Activity Type: Collaborative Task

Skills Focused: 4 language skills (reading, writing, listening, speaking)

Time: 2 – 3 hours (depending on how you set the task)

Number of Learners: 4 -5 learners per team

Materials:

a) Clue master’s Briefing sheet

b) Participant’s Briefing sheet

c) Location clues (QR-codes)

e) Task Completion Sheets

f) ELT tasks (HOs)

INITIAL PREPARATION:

  1. Selecting Locations

Select famous locations around or within your school that are well spread.

  1. Selecting Clue Masters

Clue Masters are teachers who’ve volunteered to be stationed at each location. One Clue Master per location would suffice. However, for a larger group of teams, it’s best to have 2 Clue Masters stationed at each location. The role of the Clue Master is to:

– assign a language task to the teams arriving at that location

– monitor the teams as they perform the tasks

– verify the completion of the tasks by signing on the Task Completion Sheet of each team.

 – handing the next Location Clue and Treasure Clue to the teams.

  1. Designing Location Clues

Each location clue is designed to lead teams to their next location. Hence:

Location Clue 1 –> leads to Location Clue 2

Location Clue 2 –> leads to Location Clue 3

Location Clue 3 –> leads to Location Clue 4

Location Clue 4 –> leads to Location Clue 5…

Location Clues are designed as QR-code riddles.

  1. Designing Task Completion Sheets

Task Completion Sheets are signed off by the Clue Master at each location upon the completion of the team’s ELT tasks.

  1. Designing ELT Tasks

Tasks could range from storyboard writing, memorizing tongue twisters, making a short movie, presenting a speaking topic, solving a language puzzle, or in fact, tasks that are intended to revise what’s been taught in the entire semester. Get creative with what you’d like them to do, rather than copying worksheets from books.

  1. Preparing Debriefing Sheets

Prepare a short, clear outline to brief both the participants and the Clue Masters on what they need to do during the race.

THE GAME PLAN:

Pre-Race:

1. Assign 4 – 5 participants to each team.

2. Get teams to select a team name, and a team leader.

3. Brief teams about the race that’s going to be held. Encourage them to ask questions if they don’t understand what you’re saying.

4. Assign the Clue Masters to their locations. Brief the Clue Masters on their roles during the race.

On The Day of the Race:

1. Send the Clue Masters to their locations.

2. Gather all participants at the starting point, and give them their 1st Location Clues, and Task Completion Sheets.

Very Important Note: If possible, do not send all teams to the same location at one go. Each team should go to different locations the first time; a maximum of two team at each location. Assign Location Clues carefully and accordingly at the start of the race. The teams would then follow their race route automatically.

3. Remind teams on things that they need to have with them (pencils, pens, erasers, pen correctors, English Dictionaries, cameras, phones with QR-scanners, etc as mentioned during the briefing).

4. It’s now time –

READY, GET SET GO!!!

Welcome to our “Amazing Race”. We’ll divide you into teams of 4 or 5. The teams have to look for QR-codes containing clues hidden everywhere around the school. Each clue will lead you to different stations where you will have to perform the English language task before you can have access to the clue that will lead you to the next station. The first team to arrive at the final station will be the winner.

QR-CLUES (HO 1)

It’s a bilingual classroom. You can practice English and German here.

(English-German room)

There are lots of mice here and you don’t need to catch or poison them.

(Computer room)

This room caters to all fitness goals - from taking steps to leading a healthy, well balanced lifestyle to competing at a high level in your sport.

(Sports gym)

If you want to run a marathon, it’s the best place for training.

(School stadium)

It is the main place for all events throughout different holidays.

(Assembly hall)

Your stomach is growling. You’re hungry. Where do you go?

(School canteen)

Find a person who responds to this phrase:

Don’t trouble trouble until trouble troubles you.

Say the phrase to that person and he or she will tell you where to go next.

(This person is one of the main people in our school). 

(Head teacher)

Here you can either borrow books or have a free WiFi.

(School library)

STATIONS WITH CHALLENGES

Station 1. Tongue twisters (HO 2)

Tongue twisters are a great way to practice and improve pronunciation and fluency. Say them together as quickly as you can.

  1. Peter Piper picked a peck of pickled peppers
    A peck of pickled peppers Peter Piper picked
    If Peter Piper picked a peck of pickled peppers
    Where’s the peck of pickled peppers Peter Piper picked?
  2. I have got a date at a quarter to eight; I’ll see you at the gate, so don’t be late.
  3. You know New York, you need New York, you know you need unique New York.

 

Station 2. Rebuses (HO 3)

Are you smart enough to solve the rebuses? Here are some for you.

(You can find some rebuses on handout 3)

Station 3. Proverbs (HO 4)

Match the the proverbs with their definitions.

"People who live in glass houses should not throw stones.

Don't criticize other people if you're not perfect yourself.

Birds of a feather flock together."

People like to spend time with others who are similar to them.

Keep your friends close and your enemies closer."

If you have an enemy, pretend to be friends with them instead of openly fighting with them. That way you can watch them carefully and figure out what they're planning.

God helps those who help themselves."

Don't just wait for good things to happen to you. Work hard to achieve your goals.

Don't bite the hand that feeds you."

If someone's paying you or helping you out, you have to be careful not to make them angry or say bad things about them.

 

Station 4. Riddles (HO 5)

Are you good at riddles? Check it!

Always runs but never walks,

Often murmurs, never talks,

Has a bed but never sleeps,

Has a mouth but never eats?

(A river)

What occurs once in a minute, twice in a moment and never in a thousand years? (The letter M)

What has hands but cannot clap?

(A clock)

What can travel around the world while staying in a corner?

(A stamp)

Paul's height is six feet, he's an assistant at a butcher's shop, and wears size 9 shoes. What does he weigh?

(Meat)

 

Station 5. Picture dictation.

Listen carefully to a short description of a visual scene. You may make notes while listening. Then draw a picture depicting the scene you’ve just heard.

 

  1.     In the middle of the picture there is a big chair. Standing on the chair there is a very thin woman with long legs. She is the mother, and she is wearing glasses and an apron. She is scared because there is a big snake under the chair. The snake is smiling because it is going to eat the spider in front of it.

 

https://www.gifu-net.ed.jp/kyoka/eigo/CommunicativeEnglish/ActII01%20Picture%20Dictation_files/image002.jpg

  1.     There’s a table in the middle of the picture and a cat is under the table. It’s a white cat. Near the table there is a chair. There’s a very fat boy sitting on it. He’s very fat, indeed, and very happy because there’s a big cake on the table and he’s going to eat it in a minute. The cat is happy too; it’s going to eat the mouse which is under the fat boy’s chair.

 

https://www.gifu-net.ed.jp/kyoka/eigo/CommunicativeEnglish/ActII01%20Picture%20Dictation_files/image003.gif

 

Station 6. Moviemakers!

Make a short video presentation of your group. Be as creative as possible!

 

LAST STATION

Congratulations!!! You’ve completed Amazing Race 20... You’ve searched for clues, gone to the correct places and accomplished all the tasks.

You’ve also attempted to use as much English as you can to complete this journey. We hope the journey you’ve completed has shown you how fun English can be.

And now we would like to announce that the first team to arrive is …, and the second is …


http://chart.apis.google.com/chart?cht=qr&chs=350x350&chld=L&choe=UTF-8&chl=There+are+lots+of+mice+here+and+you+don%E2%80%99t+need+to+catch+or+poison+them.HO 1

QR-CODES

http://chart.apis.google.com/chart?cht=qr&chs=350x350&chld=L&choe=UTF-8&chl=If+you+want+to+run+a+marathon%2C+it%E2%80%99s+the+best+place+for+training.http://chart.apis.google.com/chart?cht=qr&chs=350x350&chld=L&choe=UTF-8&chl=It%E2%80%99s+a+bilingual+classroom.+You+can+practice+English+and+German+here.http://chart.apis.google.com/chart?cht=qr&chs=350x350&chld=L&choe=UTF-8&chl=This+room+caters+to+all+fitness+goals+-+from+taking+steps+to+leading+a+healthy%2C+well+balanced+lifestyle+to+competing+at+a+high+level+in+your+sport.

 

 

http://chart.apis.google.com/chart?cht=qr&chs=350x350&chld=L&choe=UTF-8&chl=Your+stomach+is+growling.+You%E2%80%99re+hungry.+Where+do+you+go%3Fhttp://chart.apis.google.com/chart?cht=qr&chs=350x350&chld=L&choe=UTF-8&chl=The+main+place+for+all+events+throughout+different+holidays.

 

http://chart.apis.google.com/chart?cht=qr&chs=350x350&chld=L&choe=UTF-8&chl=Here+you+can+either+borrow+books+or+have+a+free+WiFi.

 

 

 

 

 

 

 

 

 


HO 2

TONGUE TWISTERS

Tongue twisters are a great way to practice and improve pronunciation and fluency. Say them together as quickly as you can.

  1. Peter Piper picked a peck of pickled peppers
    A peck of pickled peppers Peter Piper picked
    If Peter Piper picked a peck of pickled peppers
    Where’s the peck of pickled peppers Peter Piper picked?
  2. I have got a date at a quarter to eight; I’ll see you at the gate, so don’t be late.
  3. You know New York, you need New York, you know you need unique New York.


HO 3

REBUSES

http://t1.gstatic.com/images?q=tbn:ANd9GcTaYF0_0HZeqy3rF_MEH1q9q-Q--I70SY8zsHpawsceZoc4TUPp’ gow

http://www.cigarettepacks.ru/C/CAMEL/002042_CamelColor.gif’’ http://t2.gstatic.com/images?q=tbn:ANd9GcSOFWFpRgqmshjHE1gRvxQUAlAHGuk8O4Ahd2aWRls5Tb6tNOwNbw

http://t2.gstatic.com/images?q=tbn:ANd9GcR80KK-9F3OptYItP37XjDuRyHHPqvmSIPvt--slA1iT8eT6YIGEQ fast

http://t0.gstatic.com/images?q=tbn:ANd9GcR4PUrdG4xktaQF0e2AVs00QpU9JqSkNpws8CBpH-cPF-Q18qAXhgdiff

http://t1.gstatic.com/images?q=tbn:ANd9GcSCFIzOpdL7h4QnnxA2aT0gF0a3bXDhs1moL5-za5PiBm2zIyj3ZDBhRoFB-L

M ’http://t2.gstatic.com/images?q=tbn:ANd9GcRi9iQY9sGllBhbl14hDS9eeIQMCHq_2yB0GLofuzf932f5YCUvmw

Whttp://t3.gstatic.com/images?q=tbn:ANd9GcStwOZitOrs3hSDJb01OIUjtfgXrKnF-RYALBkCOKZUA_tgxgrhbw

Shttp://t2.gstatic.com/images?q=tbn:ANd9GcTR-BoRw2uOpgEJS0KSfVNq-3BN8LIMRUkbdtQdpTclOwR1y_d6t

http://t0.gstatic.com/images?q=tbn:ANd9GcQDrNT9S4z1Oiu-6D6YpBeSPbDFMUTdXKpvUaQ88yVxMhr5Zhq_bLklJTcY

http://t0.gstatic.com/images?q=tbn:ANd9GcRwEnZkH87rRcTSx_UufVN2Tf36uFnL99SElV_BAMBF7aVfh3iwu0paXJiZlg’t

http://t3.gstatic.com/images?q=tbn:ANd9GcRqGmU8WtA_0iQ6_esIVL7XWG2zQLHOV-caKtp1XZRpUZvHTvYVEo39ibnC12at

http://t3.gstatic.com/images?q=tbn:ANd9GcTf_70z9ZVuT8CYerYy3OFVeSsrMwpo16qlNdNLj5MYtU_GZTqiRA124

http://t1.gstatic.com/images?q=tbn:ANd9GcRmih2Ue8udh8KTgDrXjC1J2MGDvD6Y0QN08ttF6tvYwpLfdggk126

       m

       th

 


Keys for the rebuses

  1. Glasgow
  2. Cambridge
  3. Bellfast
  4. Cardiff
  5. Cock
  6. Mouse
  7. When
  8. Street
  9. Many
  10. Plant
  11. Coat
  12. Tie
  13. Rat
  14. Month


HO 4

PROVERBS

Match the the proverbs with their definitions.


 

People who live in glass houses should not throw stones.

 

 

Birds of a feather flock together.

 

 

Keep your friends close and your enemies closer.

 

 

God helps those who help themselves.

 

Don't bite the hand that feeds you.

 

 

 

 

 

 

 

 

 

People like to spend time with others who are similar to them.

If someone's paying you or helping you out, you have to be careful not to make them angry or say bad things about them.

 

Don't criticize other people if you're not perfect yourself.

 

If you have an enemy, pretend to be friends with them instead of openly fighting with them. That way you can watch them carefully and figure out what they're planning.

 

Don't just wait for good things to happen to you. Work hard to achieve your goals.


HO 5

RIDDLES

Are you good at riddles? Check it!

 

Always runs but never walks,

Often murmurs, never talks,

Has a bed but never sleeps,

Has a mouth but never eats?

 

What occurs once in a minute, twice in a moment and never in a thousand years?

 

What has hands but cannot clap?

 

What can travel around the world while staying in a corner?

 

Paul's height is six feet, he's an assistant at a butcher's shop, and wears size 9 shoes. What does he weigh?


HO 6

 

PARTICIPANT BRIEFING SHEET

 

THINGS YOU NEED TO HAVE:

1. Pencil, Pen, eraser, pen corrector

2. English Dictionary

3. Camera / Camera Phone

4. Phone with QR-scanner

THINGS YOU’LL BE GIVEN (BEFORE THE RACE)

1. Task Completion Sheet

2. One Location Clue.

THINGS YOU’LL BE GIVEN AT EACH LOCATION

1. Next Location’s Clue.

SUGGESTED CLOTHING

Comfortable clothes to move easily, sneakers/trainers.

HOW THIS RACE WORKS.

1. 1 Team = 4-5 people

2. Choose a name and a team leader for your team.

3. There are 2 main elements of the race: Location Clues, Location Tasks

a) Location Clues - help you find the location of your next task. After completing the task you have to find a QR-code with the next location.

b) Location Tasks: at each location, you need to complete a language task. Example of tasks are memorizing tongue twisters, drawing, solving rebuses, presentations etc.

4. Who are the Clue Masters?

The “Clue Masters” are teachers who would be located at each of the task locations. The task of the Clue Master is to monitor the tasks, ensure that tasks have been completed successfully, approve the completion of the tasks, and remind the teams to find their next location clue.

THE RACE

  1.    At the start of the race (check out point), you would be given the first QR-code containing your first ‘location clue”.
  2.    You need to solve the clue, and run to the location and find the Clue Master. The Clue Master will give you your 1st task. Complete the task with your team members. Then, show the completed task to the Clue Master, together with your “Task Completion Sheet”. The Clue Master would then sign your sheet, and remind you to find a QR-code with another location. Repeat step (2) until you’ve gone to all the Locations.
  3.    Once completing all locations, you need to return to your initial checkpoints. Here, you have to show your “Task Completion Sheet” to the teacher who’s waiting for you here.

 

Important Note : Always keep your Task Completion Sheet and Location Clues VERY VERY CAREFULLY.

 


HO 7

 

CLUEMASTER BRIEFING SHEET

 

THINGS YOU NEED TO HAVE:

1. Red and blue pens.

2. Location Clues.

YOUR TASK

  1.     When a team arrives at your location give them the language task that they need to complete.
  2.     Monitor their teamwork.

3. Once done, verify that they’ve completed their tasks, and sign off on their “Task Completion Sheets”.

4. Remind them to find their next QR-Location Clue.

5. Wait at the location until all the teams have arrived and completed their tasks.


HO 8

TASK COMPLETION SHEET

GROUP NAME : ________________________

 

Location

Task Completed (Yes/No)

Clue Master’s Name

Clue Master’s Signature

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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